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10 Best Easter Eggs Hidden In Red Dead Redemption 2

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Member the games you used to play? We member. The basement at the Hardcore Gamer office has a section known as the Crust Room, with an old grey couch and a big old CRT TV. All the classic systems are down there collecting dust, so in an effort to improve the cleanliness of our work space, we dust off these old consoles every so often and put an old game through its paces, just to make sure everything stays in working order. We even have a beige computer with a floppy disk drive.


Perhaps the most defining characteristic of the Wild West is the vast amounts of wildlife that call it home. Red Dead Redemption did a great job of introducing this by giving players the opportunity to hunt (or get hunted by) animals like bears, coyotes, and wild boars. It would be amazing to see Rockstar expand upon this feature. Imagine the player not only being to able to bait a falcon, but then be able to train it and help the player hunt and explore. Maybe the player could also break in unorthodox animals to ride, like a moose or buffalo. Or instead of just coming across a black bear or two, get to see a large sloth of them moving across a meadow knowing full well if they sense you, you’re d


Rockstar has been creating sandbox style games for an extremely long time now. Since creating the hustle and bustle of Liberty City in GTA III, Rockstar has been releasing incredible maps for players to explore. While each map has gotten bigger and more detailed with each new sandbox game Rockstar released, they have yet to solve the problem of a structure standing perfectly fine after having a sticks of dynamite thrown at it. Destructible environments is a lot to ask for, so it would be unfair to expect an map to be completely destructible, but it’s time Rockstar started to add as much detail to building and environmental damage as they do to cars in in the GTA series. Besides, getting to blow a hole in the side of a bank or a jail to get inside or out would be a bl

There is a linear story path to follow, but there are plenty of side opportunities to engage in. Each region has a few forts that need to be taken over, much like the same style as the battle at Fort Mercer. There are many characters that require assistance from John and these quests are usually entertaining. One quest involves a man with an undying love for his woman and another series of events from a quest giver involves a man who really gets under John's skin in the last quest he gives. Random events happen throughout the world such as highway robberies, hangings and other random encounters with strangers, making the game Open world Games weapons feel alive. Rockstar games are known for their sense of humor and some of their dark humor naturally crept into Red Dead Redemption. One of my favorite achievements I ever unlocked happened in this game. A few years ago my girlfriend was hanging out at my apartment and I decided to show her this game (she may have bought it for me for a birthday present but I can't remember). I thought it would be funny to lasso a girl and leave her on the train tracks, like a mustache twirling silent film villain. As the locomotive turned the damsel in distress into a much gooier state of existence, an achievement popped up on screen. It's good to know that my sociopathic tendencies aren't so unusual that the developers weren't able to anticipate my behavior.


If you're like me and usually seem to have a rather large bounty on your head, then you might need to make (or loot) a quick buck. If you're in the vicinity of Fort Wallace, then head West, cross the river, and go up the mountain pass at Window Rock. You'll find some cave paintings. Arthur will make a note of them in his journal, and from there, cross the river and head just Southeast of the "I" in Ambarino on the

Before diving fully into my gripes with something that only has just shy over a minute of game footage that’s been shown, let me explain what made the other two games so special. Both, Red Dead Revolver/Redemption were games that touched on a part of American mythos in the best of ways. Even other cultural mythos play into what makes these games so great, with many different backgrounds showcased. Each game is a unique tail of one man’s quest deeply personal to them. Not only exploring the characters presented fully, but also putting forth some of the best storytelling for video games of such a genre at each respective time. Each felt like a true American western tale.


While it’s great that Rockstar is probably creating a whole new map for Red Dead Redemption 2 , it would be a lot of fun to revisit a location from the previous game to see how it’s changed. While it’s still unclear whether or not Red Dead Redemption is a prequel or sequel, either way it would be fun to see how towns like Blackwater and Armadillo have changed. If it’s a prequel, maybe players could see the early settlements of Blackwater, or a time when Thieves Landing wasn’t just filled with brothels and, well, thieves. If it’s a sequel, it would be amazing to see how a town evolved, like Armadillo, either grown to a hustling town like Blackwater or turned to a ghost town by bandits. Getting to explore areas that players did before would not only be a fun shout out to the original game, but help cement the world that Rockstar is trying to cre