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Black Myth: Wukong Review

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Revision as of 22:06, 5 March 2026 by FYHMichel83 (talk | contribs) (Created page with "<br>The videos in-between chapters are some of the most creative entries we’ve seen in a video game. They act as short stories, told in an anthology, not necessarily being connected to one another, and animated differently each time. These take the form of ancient Chinese artwork animated beautifully or stop-motion similar to something like the 1964 iteration of Rudolph the Red-Nosed Reindeer. We couldn’t wait to get to the end of each chapter purely because of these...")
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The videos in-between chapters are some of the most creative entries we’ve seen in a video game. They act as short stories, told in an anthology, not necessarily being connected to one another, and animated differently each time. These take the form of ancient Chinese artwork animated beautifully or stop-motion similar to something like the 1964 iteration of Rudolph the Red-Nosed Reindeer. We couldn’t wait to get to the end of each chapter purely because of these shorts. Their relevance to the story can be directly involving one of the antagonists you faced or side quests that tell a darker or thought-provoking encounter.


The game also features many of the same locations from Journey to the West , though they have been meticulously crafted from the ground up to provide plenty of room for exploration and Black Myth: Wukong 's countless bosses . Journey to the West locations like Black Wind Mountain, Yellow Wind Ridge, the Flaming Mountains, and Mount Huaguo are all explorable locations in Black Myth: Wukong . However, they have been designed to reflect time-driven change and their current role in a brand-new story centuries ahead of the novel. This helps Black Myth: Wukong to set itself apart from Journey to the West as a standalone experie


Black Myth 's story didn't leave any impression on me, but that's not to say there isn't some spectacle to it. Black Myth features all kinds of downright bizarre scenes and characters that are a treat to see, brought to life by the game's mostly-impressive graphics. Certain areas in Black Myth: Wukong look incredible, and the game boasts some awesome animations and eye-catching characters as well. The game is packed with all kinds of memorable boss designs, though there are also many that are underwhelming and feel samey. In fact, there was one secret boss I found in Black Myth: Wukong that was literally a re-skin of a mini-boss found elsewhere in the chapter, which was a shame, and while many of the game's bosses are visually distinct, a lot of the actual fights feel the same. This may be due to the Destined One being limited to their staff, but I felt like I had seen everything the combat had to offer by the halfway point. Perhaps a shorter runtime or more freedom when selecting spells would have staved off the repetition, but as it stands, players can only equip certain spells in certain slots, which seems like an unnecessary limitation that stifles combat possibilit


These fatal flaws consist of frequent stuttering, severe lag, desynced audio, and terrible frame rates. Aside from the frustrating amount of stuttering, the frequent cutting of audio also heavily impacts your experience, especially during boss fights if you're relying on audio c

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If the story was anything to care about, this would be an even more annoying problem, but Black Myth 's story is largely inconsequential . It takes players from one level to the next, introducing them to various characters pulled from Journey to the West , and while there is an overarching story, each chapter also has its own individual tale to tell as well. The dialogue is clunky and the voice acting is unimpressive. But few people play these types of games for the story anyway. Again, Soulslike diehards coming into this likely won't be bothered by black myth Wukong story guide Myth 's lackluster story, but those expecting something like more traditional character action games are going to be disappoin

Chapter 2 does provide a much more explorative and open space, feeling more like an RPG, but it is still fairly vacant and the Destined One's lack of maneuverability and mobility is all the same, but in an expanded landscape. On the surface, there's a lot more to see, but instead, the environment makes it far more tedious to get to certain bosses, while unable to traverse them prope


In many ways, Black Myth: Wukong could be considered a sequel to Journey to the West , as it makes regular past-tense references to the original story throughout its own roughly 30-hour narrative. However, Journey to the West is more the bones of Black Myth: Wukong than the muscles, with the novel essentially only serving as the foundation for the moving story and enchanting world Game Science has crafted here. It certainly doesn't shy away from including some of the most notable characters from Journey to the West — though many of them have been reconceptualized for the game — and its heavy reliance on Eastern mythology helps to fill in any gaps left in the wake of its semi-adaptive for

The inconsistent placement of Shrines generally speaks to poor game design, as it feels that particular areas take far longer than they should to get through, making them feel more of a nuisance rather than interesting and fun to navigate. Some areas in Chapter 1 do place Shrines closer to boss fights, which shows that those placed too far have not been well-thought-